19.01.2019

Torrent Softimage Xsi Mod

Maybe a dumb question, but are you sure you need UV maps? Couldn't you just paint across the portion of the belt with the skull?

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Softimage xsi software

Ok sounds nice. How exactly do i do that? Paint across it? If there are no u.v maps how do i know which part of the texture i should paint across? Or is there a way to do that in xsi?

Here are the files: the grey_fury3.dae is where the skull is resized and put in place, without merging with the pelvis, or adding u.vs yet. The fbx file is after merging and adding the u.v maps, which fails to convert. How were the U.V maps for the alien model, the bgi trooper added? Last edited by Samer (19/8/11 21:06). Samer: I think once you merge the skull with the pelvis, look at the pelvis and its UV Map. The polygons for the original pelvis should be visible, now try highlighting the polygons for the skull and see if you can position them in a blank area of the texture.

Since I don't use XSI, I don't know how to UV Map things in there. Edit: Here is the TRBS (I used Cheetah3D): UVmap: For the BGI Trooper, it was done by another modder who took the original model, broke it into the separate body parts and made the UV maps for it.

Samer: I think once you merge the skull with the pelvis, look at the pelvis and its UV Map. The polygons for the original pelvis should be visible, now try highlighting the polygons for the skull and see if you can position them in a blank area of the texture. The problem is there are no polygons showing up for the skull in the texture editor.

There must be a certain way to add u.v maps correctly. When u added them in Cheetah 3D was there a special setting u chose? For example in XSI there was spherical projection and another option XY projection and others. Did u notice anything wrong in the fbx i posted? 'First I unwrapped the skull UV'. This is what i'm not getting: how did u do that?. I don't know if i'm using the right name for it.

Maybe uv maps aren't what i think they are 'then scaled it very small to fit in an unused area of the pelvis texture' yeah this i get and i've done many times but they are not showing up in the first place for me to move them. When i select the skull.

Nothing shows up on the texture editor. I don't mean a texture i mean those lines that identify the polygons. And edges (i'm calling these u.v maps maybe i'm wrong: ). Other objects i've merged already had those lines which identify where the texture shows up on the model.

Torrent Softimage Xsi Mod

This skull doesn't the texture editor is blank. So how do i add these lines (u.v maps)? Unwrap them i guess is what u call it. The way i added them was following the tutorial i mentioned above which gave me a non functional fbx after merging.

Animation tutorials in maya pdf free. It's not the merging that wasn't right cause i've done that before. It's adding the uv maps. Skull selected: yet nothing shows up on the texture editor opposed to the lines or uv maps showing: so I first added the uv maps to the skull by doing this starting from the dae i attached in xsi i selected the skull i went to render menu selected get -> texture -> image -> new -> uv map -> XY projection then the skull looked like this: after that i did like u did, moved it and resized into a blank area of the pelvis and then merged them etc.

Getting this: saved this as fbx (the one i attached which weirdly u are saying doesn't have uv maps though here for me it does). Cause onisplit can't convert the dae after merging.

Then like we always do tried to convert that fbx back to dae. Here is my problem the fbx converter crashes on this file.: if u have time EdT try to see if u follow my steps using XSI if u get the same result. Last edited by Samer (20/8/11 23:52). Actually this one is a throw, so that's how I work with throws. Basically, I animate both characters together, then when it's done, I save it as a scene, and then go and delete on character, export as DAE, then reload it, delete the other character, and export that one (after making the necessary modifications to the target's position of course) Makes throws hell of a lot easier to animate. Turbotax canada 2014 keygen. I suspect the problem has to with the fact that there are two different people in the Scene, but I've done it before with no problem.