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Anybody playing Backgammon Live or the new incarnation of Play65,PlayGem Social? Some of us find that the games must be being manipulated by the developers and or admins.It is pretty blatant stuff. Multiple doubles again and again,game after game.
Anybody have any knowledge of this kind of manipulation? I'm not interested in opening a discussion of whether this exists or doesn't exist.
I'm not going there again. I would like to hear from people who have played there or in other arenas or have worked in online gaming. Thanks in advance,chris Michael Petch 3/8/2013, 17:49 น.
On 4:39 PM, wrote: > Anybody playing Backgammon Live or the new incarnation of Play65,PlayGem Social? > Some of us find that the games must be being manipulated by the developers and or admins.It is pretty blatant stuff. Multiple doubles again and again,game after game. Anybody have any knowledge of this kind of manipulation? I'm not interested in opening a discussion of whether this exists or doesn't exist. I'm not going there again.
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I would like to hear from people who have played there or in other arenas or have worked in online gaming. Thanks in advance,chris > I am a developer of GNUBG ( ), and have written code for years that generate dice and randomized card deals. Is it possible for a developer to write bad routines to generate dice? Yes it is, however there are so many well known and well tested pseudo random generators that are indistinguishable from real randomness that you can't tell them apart. On a pay site in theory developers could keep the fish playing by altering the dice to favour the weaker player just to keep them from leaving the site (and I believe that was suggested in many forums) yet there was never any concrete evidence of it (that I saw), but it could happen if the business has no scruples. Some businesses don't. So when it comes to real money play you take your chances.
You bring up a social game in the mix. Social sites have less incentive to have doubles. If a social site appears to have too many doubles in your opinion, it is probably more than likely that the rolls are good. In fact some sites actually realize that random dice don't make it a fun game, so they bias the generator against longer sequences or clusters of doubles. One such case is Safeharborgames (). A number of years ago Neil Robbins discovered an issue on a small sample set of matches on SHG.
Will Womack and I collected hundreds of thousands of rolls originally and discovered that Neil was correct. Safeharbor games had placed a de-clustering algorithm on the rolls to help prevent longer sequences of doubles from appearing.
The dice were random, but they no longer reflected the distribution expected from properly weighted 6 sided dice. I played on this site for the better part of a year and wasn't aware that there were too few doubles. What I should have picked up on though was that on SHG there were far fewer people complaining about the dice. The lack of complaints should have sent up a red flag. SHG removed the de-cluster algorithm they were using and the statistical study of the dice after that (millions of rolls worth from actual matches played) showed the dice were now fine. Unfortunately, it had the side effect that people now complained that there were too many doubles and they would leave the site.
To make a long story short SHG decided to appease their social player base and created red dice and yellow dice rooms. Red dice rooms are the bastardized dice with fewer sequences of doubles (Mersenne Twister + de-cluster algorithm), and the yellow ones are based on rolls generate by Mersenne Twister algorithm (see: ). If you wish to read more about that saga and the user backlash Will Womack's blog is still aailable to read:. SHG is no longer alone, and thanks to Christopher Yep for contacting me a couple days ago (I forgot to respond to him until I saw your post) about another site who offer mobile Backgammon and they make it quite clear that they too bastardize the dice. The product is FaceMe mobile backgammon:.
Read the section 'How does the Random dice rolling algorithm work?' What they do is take a random source and then apply a filter to it to reduce occurrences of clusters of doubles. This doesn't make the dice closer to real life dice, it makes them much different in a statistically bad way. On GNUBG (GNU Backgammon, a world class playing program) we make all our source code fully available (It is open source GLPv3).
No one has yet found in the code where the dice are manipulated when you use the normal dice options (GNUBG does offer a dice cheating option). Nor have they found the code that looks ahead at a next roll to make a better decision on the current roll. No one has found the code where the bot alters the dice with normal dice options.