2nd Edition Exalted Character Generator
Your character starts out as an artificer and turns into a cyborg? That's adorable. Our characters start as cyborgs and turn into cities.
Alchemical exalted are the scions of the god machine, created by combining artificial bodies with reincarnated souls. Flavor wise the Autochthonians have been cut off from creation after their god decided to peace the fuck out and take them along for the ride. Since they never went through creation's dark age (and lived in a freaking robot) their societies developed along technological lines, albeit with a strong scavenging and survivalist bent. They suffer chronic material shortages, petty state warfare, homicidal robo-cancer that wants to KILL ALL HU-MANS, and a sleeping god that's constantly on the verge of breaking down for good. Basically they're a blender of,, and magitek with a side of 18th century nationalism and sprinkling of people's republic. If that sounds ridiculous to you. Well welcome to, you've got a lot of catching up to do.
State of Anathema for Third Edition. Posted by Urs on 09. There have been some questions about our work on Anathema for 3E lately. I have posted a status update in the Onyx Path forums, where we can discuss it. Higher, the character has to fail at a Virtue roll. If the roll succeeds then 1WP may be spent to suppress the Virtue for the scene and to act as desired. If the primary Virtue is suppressed, gain 1 point of Limit. Level Anima Flare Other Effects 1-3 mark glitters none 4-7 mark shines +1 diff. Astrology 8-10 mark burns +2 diff. Astrology & Stealth.
Mechanically Alchemicals are the extreme generalists of Exalted. They have different castes that mirror the other classes and more importantly their charms are modular. This means any Alchemical with access to a vat within Autochthon can swap out their abilities, turning at will from a suave diplomat to a gremlin smashing hate machine and back again.
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There are limits on this ability but in general Alchemical exalted face far fewer restrictions on their actions than their creation born counterparts, and none of their curses. Alchemicals may get less bang for their buck than other Exalts, but they can spend more money. The flip side of this is the clarity trait. As Alchemicals grow more powerful they grow increasingly detached, until they can barely relate to the people they are serving. Players can make choices to slow this process down (forging relationships) or speed it up (becoming a giant mecha) but as their essence goes up clarity becomes an inevitability.
Finally Alchemicals get the choice to install bits from the rogue AIs plaguing Autochthon called voidtech. You can gain some pretty bitching abilities with this and even greater versatility,. Contents • • • • • Alchemical Fluff [ ] History [ ] After the gods rebelled, Autochthon decided it was a really good idea to get the hell out of creation as the running the place were giving him funny looks of the 'Maybe we should stick him in hell too,' sort of way since he wouldn't piss off into the wild searching for a nonexistent metaphysical answer like Gaia did.